Races
Checkpoints, finish lines and respawns. First across wins.
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Checkpoints, finish lines and respawns. First across wins.
Parkour Race
Checkpoints, then the finish.
DetailsDropper
Fall down the shaft, land in the pool.
DetailsBoat Race
Race boats through the checkpoints.
DetailsElytra Race
Glide through the rings.
DetailsParkour Race
Touch every checkpoint in order, then enter the finish region. Skipping checkpoints does not finish. Falling sends you back to your last checkpoint instead of eliminating you. Add the checkpoints in course order.
Start it with /aevent start parkour. Players: 2+.
Parkour Race: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | Around the whole course. | /aevent region arena <region> |
| Finish region | /aevent region finish <region> | |
| Checkpoints | In course order. | /aevent addpoint checkpoints |
| Spawn points | Where players start each round. At least one. | /aevent addspawn |
Check it any time with /aevent check parkour.
Parkour Race: settings
In events/parkour.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 300 | Seconds before the round ends. |
end-after-finishers | 0 | End the round after this many finish. |
checkpoint-radius | 2.5 | How close (blocks) you must get to touch a checkpoint. |
laps | 1 | Times the course is run. |
respawn-y | (bottom of the arena region) | Falling below this Y sends you back. |
Dropper
Fall through a shaft of obstacles. Landing anywhere but the finish region sends you back to the top. Fall damage is off. Checkpoints are optional.
Start it with /aevent start dropper. Players: 2+.
Dropper: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | Around the shaft. | /aevent region arena <region> |
| Finish region | At the bottom, a pool is ideal. | /aevent region finish <region> |
| Spawn points | At the top of the shaft. | /aevent addpoint spawns |
Check it any time with /aevent check dropper.
Dropper: settings
In events/dropper.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 240 | Seconds before the round ends. |
min-drop | 3.0 | A landing only counts as a failed drop when it is at least this far below the start. |
end-after-finishers | 0 | End the round after this many finish. |
Boat Race
Everyone starts seated in a boat. Pass the checkpoints, run the laps and cross the finish. Build the track on ice or water. The plugin allows riding in the arena region for the round.
Start it with /aevent start boatrace. Players: 2+.
Boat Race: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | Around the track. | /aevent region arena <region> |
| Finish region | /aevent region finish <region> | |
| Checkpoints | In track order. | /aevent addpoint checkpoints |
| Spawn points | Where players start each round. At least one. | /aevent addspawn |
Check it any time with /aevent check boatrace.
Boat Race: settings
In events/boatrace.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 420 | Seconds before the round ends. |
boat-type | OAK_BOAT | Boat entity type (BOAT on older servers). |
lock-in-boat | true | Stop players leaving their boat during the race. |
checkpoint-radius | 4.0 | How close you must get to touch a checkpoint. |
laps | 2 | Times the track is run. |
Elytra Race
Everyone gets an elytra and rocket boosts. Touch every ring in order, then reach the finish. Fall damage is off; falling below the course puts you back at the last ring.
Start it with /aevent start elytrarace. Players: 2+.
Elytra Race: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | Around the course. | /aevent region arena <region> |
| Finish region | /aevent region finish <region> | |
| Rings | Ring centers, in order. | /aevent addpoint checkpoints |
| Spawn points | On the launch platform. | /aevent addpoint spawns |
Check it any time with /aevent check elytrarace.
Elytra Race: settings
In events/elytrarace.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 300 | Seconds before the round ends. |
checkpoint-radius | 5.0 | Radius of a ring in blocks. |
rockets | 16 | Rocket boosts handed out. |
