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AlphaEventEventsRaces

Races

Checkpoints, finish lines and respawns. First across wins.

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Checkpoints, finish lines and respawns. First across wins.

Parkour Race

Touch every checkpoint in order, then enter the finish region. Skipping checkpoints does not finish. Falling sends you back to your last checkpoint instead of eliminating you. Add the checkpoints in course order.

Start it with /aevent start parkour. Players: 2+.

Parkour Race: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionAround the whole course./aevent region arena <region>
Finish region/aevent region finish <region>
CheckpointsIn course order./aevent addpoint checkpoints
Spawn pointsWhere players start each round. At least one./aevent addspawn

Check it any time with /aevent check parkour.

Parkour Race: settings

In events/parkour.yml.

KeyDefaultMeaning
round-time300Seconds before the round ends.
end-after-finishers0End the round after this many finish.
checkpoint-radius2.5How close (blocks) you must get to touch a checkpoint.
laps1Times the course is run.
respawn-y(bottom of the arena region)Falling below this Y sends you back.

Dropper

Fall through a shaft of obstacles. Landing anywhere but the finish region sends you back to the top. Fall damage is off. Checkpoints are optional.

Start it with /aevent start dropper. Players: 2+.

Dropper: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionAround the shaft./aevent region arena <region>
Finish regionAt the bottom, a pool is ideal./aevent region finish <region>
Spawn pointsAt the top of the shaft./aevent addpoint spawns

Check it any time with /aevent check dropper.

Dropper: settings

In events/dropper.yml.

KeyDefaultMeaning
round-time240Seconds before the round ends.
min-drop3.0A landing only counts as a failed drop when it is at least this far below the start.
end-after-finishers0End the round after this many finish.

Boat Race

Everyone starts seated in a boat. Pass the checkpoints, run the laps and cross the finish. Build the track on ice or water. The plugin allows riding in the arena region for the round.

Start it with /aevent start boatrace. Players: 2+.

Boat Race: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionAround the track./aevent region arena <region>
Finish region/aevent region finish <region>
CheckpointsIn track order./aevent addpoint checkpoints
Spawn pointsWhere players start each round. At least one./aevent addspawn

Check it any time with /aevent check boatrace.

Boat Race: settings

In events/boatrace.yml.

KeyDefaultMeaning
round-time420Seconds before the round ends.
boat-typeOAK_BOATBoat entity type (BOAT on older servers).
lock-in-boattrueStop players leaving their boat during the race.
checkpoint-radius4.0How close you must get to touch a checkpoint.
laps2Times the track is run.

Elytra Race

Everyone gets an elytra and rocket boosts. Touch every ring in order, then reach the finish. Fall damage is off; falling below the course puts you back at the last ring.

Start it with /aevent start elytrarace. Players: 2+.

Elytra Race: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionAround the course./aevent region arena <region>
Finish region/aevent region finish <region>
RingsRing centers, in order./aevent addpoint checkpoints
Spawn pointsOn the launch platform./aevent addpoint spawns

Check it any time with /aevent check elytrarace.

Elytra Race: settings

In events/elytrarace.yml.

KeyDefaultMeaning
round-time300Seconds before the round ends.
checkpoint-radius5.0Radius of a ring in blocks.
rockets16Rocket boosts handed out.