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AlphaEventEventsPvP and teams

PvP and teams

Kits, brackets, flags, hills and waves of mobs.

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Kits, brackets, flags, hills and waves of mobs.

Last Man Standing

Everyone gets the same kit and fights. A square zone around the middle of the arena shrinks over time; standing outside it hurts. A lethal hit eliminates instead of killing, so nobody loses their inventory.

Start it with /aevent start lms. Players: 2+.

Last Man Standing: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionIts footprint is the starting zone./aevent region arena <region>
Spawn pointsAt least two./aevent addpoint spawns

Check it any time with /aevent check lms.

Last Man Standing: settings

In events/lms.yml.

KeyDefaultMeaning
round-time600Seconds before survivors share first place.
shrink-delay-seconds / shrink-seconds / final-size30 / 180 / 12When the zone starts to shrink, how long it takes, and its final width.
outside-damage2.0Health lost every second outside the zone.
kit(iron kit)items (hotbar, MATERIAL or MATERIAL:amount) and armor (helmet, chestplate, leggings, boots).

Brackets

Players wait at the spawn points while pairs duel on the fight spots. The loser is out, the winner goes on. An odd player out gets a bye; a duel that runs out of time goes to whoever has more health.

Start it with /aevent start brackets. Players: 2+.

Brackets: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionCovers the waiting area and the fight./aevent region arena <region>
Spawn pointsThe waiting area./aevent addpoint spawns
Fight spot A/aevent point fight-a
Fight spot B/aevent point fight-b

Check it any time with /aevent check brackets.

Brackets: settings

In events/brackets.yml.

KeyDefaultMeaning
duel-seconds60Seconds before a duel is decided on health.
between-duels-ticks60Ticks between duels.
kit(iron kit)Given to the two duelists only.

King of the Hill

Stand alone on the hill to earn a point every second; a contested hill scores nothing. Dying respawns you at a spawn point with a short grace period. First to the target score wins, or the highest score at the end.

Start it with /aevent start koth. Players: 2+.

King of the Hill: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Hill region/aevent region hill <region>
Spawn pointsAt least two./aevent addpoint spawns

Check it any time with /aevent check koth.

King of the Hill: settings

In events/koth.yml.

KeyDefaultMeaning
round-time300Seconds before the highest score wins.
target-score60Points that win the round at once.
grace-millis3000Protection after a respawn.
kit(iron kit)Items and armor.

Capture the Flag

Take the enemy flag from its base and bring it to your own base while your flag is home. Dying returns a carried flag. First team to the capture target wins, or the team ahead when time runs out. Teams are split automatically.

Start it with /aevent start ctf. Players: 4+.

Capture the Flag: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Red spawn points/aevent addpoint spawns-red
Blue spawn points/aevent addpoint spawns-blue
Red flag baseStand on the block where the banner should be./aevent point flag-red
Blue flag baseSame for blue./aevent point flag-blue

Check it any time with /aevent check ctf.

Capture the Flag: settings

In events/ctf.yml.

KeyDefaultMeaning
round-time420Seconds before the team with more captures wins.
captures-to-win3Captures that win the round at once.
flag-radius1.8How close you must be to a flag to take it or capture.
grace-millis3000Protection after a respawn.
kit(weapons)Team armor is added automatically.

Infection

After a short head start a few players are infected. A hit infects a survivor. Survivors still clean when time runs out win; if everyone is infected, the infection wins.

Start it with /aevent start infection. Players: 3+.

Infection: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Spawn pointsAt least two./aevent addpoint spawns

Check it any time with /aevent check infection.

Infection: settings

In events/infection.yml.

KeyDefaultMeaning
round-time150Seconds before clean survivors share first place.
head-start-seconds10Seconds before the first infected are picked.
players-per-infected8One starting infected per this many players.

Hide and Seek

Seekers wait blindfolded and slow while the hiders scatter. Then the hunt starts and a seeker's hit eliminates a hider. Hiders who last until time runs out win.

Start it with /aevent start hideseek. Players: 3+.

Hide and Seek: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Spawn pointsAt least two./aevent addpoint spawns

Check it any time with /aevent check hideseek.

Hide and Seek: settings

In events/hideseek.yml.

KeyDefaultMeaning
round-time240Seconds before the remaining hiders win.
hide-seconds30Seconds the hiders get.
players-per-seeker5One seeker per this many players.
reveal-after-seconds120Make everyone glow after this long (0 = never).

Dodgebolt

Two teams with bows; one arrow hit eliminates. Arrows come back slowly. A round ends when a team has nobody left. It is a best-of series, so the file sets settings.rounds: 5.

Start it with /aevent start dodgebolt. Players: 2-8.

Dodgebolt: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Team A spawn pointsKeep each team on its own half./aevent addpoint spawns-a
Team B spawn points/aevent addpoint spawns-b

Check it any time with /aevent check dodgebolt.

Dodgebolt: settings

In events/dodgebolt.yml.

KeyDefaultMeaning
settings.rounds / settings.max-players5 / 8Series length and player cap.
round-time90Seconds; the team with more players left wins, equal is a draw.
start-arrows / max-arrows / arrow-regen-seconds1 / 2 / 6Arrows at the start, the most a player holds, and seconds between refills.

Wave Survival

Everyone fights waves of mobs together. A wave is cleared when all its mobs are dead; the next is bigger. Dying puts you out. Clear every wave and the survivors share first place; kills are the score. Mobs drop nothing.

Start it with /aevent start waves. Players: 1+.

Wave Survival: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Spawn pointsFor players./aevent addpoint spawns
Mob spawn pointsWhere mobs appear./aevent addpoint mob-spawns

Check it any time with /aevent check waves.

Wave Survival: settings

In events/waves.yml.

KeyDefaultMeaning
round-time0Seconds before the round ends (0 = no limit).
total-waves10Waves to clear (0 = endless).
waves(10 waves)List of mobs: {TYPE: count}. Past the last entry it repeats, 25% bigger each time.
first-wave-delay-ticks / wave-delay-ticks100 / 100Ticks before the first wave and between waves.
kit(iron kit)Items and armor.