Changelog
What changed in each release, newest first.
On this page
3.3.0 2026-10
Added- Open-world events: Fishing Contest, Mining Contest, Mob Hunt, Treasure Hunt, Drop Party, Chat Games and Build Battle.
- Contests need no arena and never move players or touch inventories.
/event vote <1-5>for Build Battle, with clickable buttons in chat.
3.2.0 2026-10
Added- PvP and team events: Last Man Standing, Brackets, King of the Hill, Capture the Flag, Infection, Hide and Seek, Dodgebolt and Wave Survival.
- A shared kit setting, grace periods after respawns and kill credit for every fighting event. A lethal hit is turned into an elimination or a respawn.
3.1.0 2026-10
Added- Party games: Musical Chairs, Hole in the Wall, Simon Says, Trivia Run, Snowball Fight and Knockback Stick.
- Races with checkpoints, laps and respawn on falling: Parkour, Dropper, Boat Race and Elytra Race.
3.0.0 Breaking 2026-10
Breaking- AlphaEvent is now a multi-event engine. Text moved to
lang/, the Spleef settings toevents/spleef.ymland the arena toarenas/spleef/main.yml. The first start converts everything and keeps your 2.x files inbackup/2.x/. Message, menu and boss bar edits are not merged. See Upgrading. - The colours are now the pink AlphaStudio theme instead of gold, and body text is white.
- Spleef players can no longer hit each other unless
pvp: trueis set inevents/spleef.yml. %alphaevent_type%returns the plain event name (Spleef,TNT Run, ...).
- Eight more elimination events: TNT Run, Sumo, Red Light, Green Light, Glass Bridge, Color Match, Anvil Rain, Lava Rise and Hot Potato. Spleef gains snowball and bow modes and an optional round time.
- Several arenas per event, a selection-based setup (
/aevent select),/aevent check,events,arenas,delarena,region,point,addpoint,removepoint,pointsand an event menu on/aevent. - Rewards by console command, a settings file per event, and an update notice for operators.
- Placeholders
event,event_id,arena,timeandscore. - New keys from a newer jar are merged into your files, with comments, on start.
- The
&fand&8colour codes were printed literally; item names and lore no longer render in italics. - The Spleef floor-block list and shovel rule could be bypassed by another listener; the game now decides what can be broken.
- Teleporting out of the arena (a pearl or a command) now eliminates, like walking out.
- WorldGuard flags opened for a round are put back to their previous value instead of being forced to deny.
protection.lobby.prevent-building,prevent-breakingandspectator.teleport-to-alive-on-eliminationnow do what they say.- Arenas in worlds that load after the server starts are picked up when the world loads.
2.0.0 Breaking
Breaking- The plugin now reports to the AlphaStudio panel and a new server stays disabled until it is approved. See Server approval.
- A
panel:section inconfig.ymlwithapi-urlandcheck-interval-minutes.
1.0.0 2026-06
Added- Multi-round Spleef with a full state machine: announce, join, waiting, round countdown, active round and results.
- Arena and lobby as WorldGuard regions, in-game spawn setup, automatic block restoration after each round.
- Join and spectate menu, five boss bars, title and action bar countdowns, points per placement.
- Lobby and arena protection rules, an
alphaevent.bypasspermission, and 25 PlaceholderAPI placeholders. - Console startup banner matching the other AlphaStudio plugins.
- Colours use the shared
&#RRGGBBhex pipeline with gradient upgrades, and the default theme moved to the Alpha-system gold gradient. - The join menu no longer has a decorative border.
- Text that used to be written into the code now lives in
messages.yml.
- Player health is restored correctly across Bukkit versions that name the max health attribute differently.
