Open world
Contests that need no arena, or only a few points, and never move your players.
On this page
- Fishing Contest
- Fishing Contest: settings
- Mining Contest
- Mining Contest: settings
- Mob Hunt
- Mob Hunt: settings
- Treasure Hunt
- Treasure Hunt: arena needs
- Treasure Hunt: settings
- Drop Party
- Drop Party: arena needs
- Drop Party: settings
- Chat Games
- Chat Games: settings
- Build Battle
- Build Battle: arena needs
- Build Battle: settings
Contests that need no arena (or only a few points) and never move your players.
Fishing Contest
Catch the most.
DetailsMining Contest
Mine the most ore.
DetailsMob Hunt
Hunt hostile mobs.
DetailsTreasure Hunt
Find the hidden chests.
DetailsDrop Party
Prizes rain from the sky.
DetailsChat Games
First correct answer scores.
DetailsBuild Battle
Build to a theme, then vote.
DetailsFishing Contest
Players fish with their own rods wherever they like. Every catch scores by what it is. No arena needed; players are never moved and their inventories are never touched.
Start it with /aevent start fishing. Players: 2+.
Fishing Contest: settings
In events/fishing.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 600 | Contest length in seconds. |
leaderboard-seconds | 120 | Seconds between leaderboard announcements (0 = never). |
worlds | [] (all) | Only count catches in these worlds. |
scores | (by item) | Points per caught item. DEFAULT covers everything not listed. |
Mining Contest
Players mine ores wherever they like. Deepslate ores score like their stone version, and ores you placed yourself do not count. No arena needed.
Start it with /aevent start mining. Players: 2+.
Mining Contest: settings
In events/mining.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 600 | Contest length in seconds. |
leaderboard-seconds | 120 | Seconds between leaderboard announcements. |
worlds | [] (all) | Only count blocks mined in these worlds. |
ores | (by ore) | Points per ore block. |
Mob Hunt
Players hunt hostile mobs wherever they like. Tougher mobs score more. No arena needed.
Start it with /aevent start mobhunt. Players: 2+.
Mob Hunt: settings
In events/mobhunt.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 600 | Contest length in seconds. |
leaderboard-seconds | 120 | Seconds between leaderboard announcements. |
worlds | [] (all) | Only count kills in these worlds. |
mobs | (by mob) | Points per kill, by entity type. Mobs not listed score nothing. |
Treasure Hunt
A handful of treasures are hidden at random among your treasure points. Players follow a distance hint on the action bar and click a treasure to claim it. Most treasures wins. The points can be anywhere in the world; players are not moved.
Start it with /aevent start treasure. Players: 2+.
Treasure Hunt: arena needs
| Needs | What | Set it with |
|---|---|---|
| Treasure points | At least three; use more than treasure-count so each hunt differs. | /aevent addpoint treasures |
Check it any time with /aevent check treasure.
Treasure Hunt: settings
In events/treasure.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 600 | Hunt length in seconds. |
treasure-count | 10 | Treasures hidden each hunt. |
treasure-block | CHEST | Block that marks a treasure. |
points-per-treasure | 1 | Points per treasure. |
hint-step | 5 | The distance hint rounds up to a multiple of this many blocks. |
Drop Party
Show items rain over the arena and everyone scrambles to grab them. Every pickup is a point; the items vanish when picked up and the real prizes come from the placement rewards.
Start it with /aevent start dropparty. Players: 2+.
Drop Party: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | The play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round. | /aevent region arena <region> |
| Spawn points | Where players start each round. At least one. | /aevent addspawn |
Check it any time with /aevent check dropparty.
Drop Party: settings
In events/dropparty.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 90 | Party length in seconds. |
items-per-drop / interval-ticks / drop-height | 4 / 12 / 12 | Items per volley, ticks between volleys, and height above the spawns. |
prizes | (show items) | Materials that fall. |
rewards | (empty) | Console commands per placement, e.g. money give {player} 500. |
Chat Games
Quick questions in chat: maths, unscramble the word, type the code and trivia. The first player to type the right answer scores, with a bonus for being fast. No arena needed.
Start it with /aevent start chatgames. Players: 2+.
Chat Games: settings
In events/chatgames.yml.
| Key | Default | Meaning |
|---|---|---|
kinds | MATH, UNSCRAMBLE, TYPE, TRIVIA | Which kinds of question are used. |
questions / answer-seconds / pause-seconds | 12 / 25 / 8 | Questions asked, seconds to answer and seconds between. |
points / speed-bonus-seconds / speed-bonus | 1 / 5 / 1 | Points per answer and the fast-answer bonus. |
words / trivia | (included) | Your own word list and trivia questions (question, answer). |
Build Battle
Everyone gets a plot and a theme and builds in creative. Then the lobby visits every build and rates it from 1 to 5 with /event vote <1-5> (clickable in chat), never their own. Highest total wins. Plots are restored afterwards.
Start it with /aevent start buildbattle. Players: 2+.
Build Battle: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | Covers every plot. | /aevent region arena <region> |
| Plot points | One per player, on the plot floor center. | /aevent addpoint plots |
Check it any time with /aevent check buildbattle.
Build Battle: settings
In events/buildbattle.yml.
| Key | Default | Meaning |
|---|---|---|
build-seconds / view-seconds | 240 / 12 | Build time and the time each build is shown for voting. |
plot-radius / plot-height | 12 / 40 | Blocks from the plot center to each edge, and building height. |
themes | (12 themes) | Random theme for the round. |
