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AlphaEventEventsOpen world

Open world

Contests that need no arena, or only a few points, and never move your players.

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Contests that need no arena (or only a few points) and never move your players.

Fishing Contest

Players fish with their own rods wherever they like. Every catch scores by what it is. No arena needed; players are never moved and their inventories are never touched.

Start it with /aevent start fishing. Players: 2+.

This event needs no arena. Start it and players keep doing what they were doing.

Fishing Contest: settings

In events/fishing.yml.

KeyDefaultMeaning
round-time600Contest length in seconds.
leaderboard-seconds120Seconds between leaderboard announcements (0 = never).
worlds[] (all)Only count catches in these worlds.
scores(by item)Points per caught item. DEFAULT covers everything not listed.

Mining Contest

Players mine ores wherever they like. Deepslate ores score like their stone version, and ores you placed yourself do not count. No arena needed.

Start it with /aevent start mining. Players: 2+.

This event needs no arena. Start it and players keep doing what they were doing.

Mining Contest: settings

In events/mining.yml.

KeyDefaultMeaning
round-time600Contest length in seconds.
leaderboard-seconds120Seconds between leaderboard announcements.
worlds[] (all)Only count blocks mined in these worlds.
ores(by ore)Points per ore block.

Mob Hunt

Players hunt hostile mobs wherever they like. Tougher mobs score more. No arena needed.

Start it with /aevent start mobhunt. Players: 2+.

This event needs no arena. Start it and players keep doing what they were doing.

Mob Hunt: settings

In events/mobhunt.yml.

KeyDefaultMeaning
round-time600Contest length in seconds.
leaderboard-seconds120Seconds between leaderboard announcements.
worlds[] (all)Only count kills in these worlds.
mobs(by mob)Points per kill, by entity type. Mobs not listed score nothing.

Treasure Hunt

A handful of treasures are hidden at random among your treasure points. Players follow a distance hint on the action bar and click a treasure to claim it. Most treasures wins. The points can be anywhere in the world; players are not moved.

Start it with /aevent start treasure. Players: 2+.

Treasure Hunt: arena needs

NeedsWhatSet it with
Treasure pointsAt least three; use more than treasure-count so each hunt differs./aevent addpoint treasures

Check it any time with /aevent check treasure.

Treasure Hunt: settings

In events/treasure.yml.

KeyDefaultMeaning
round-time600Hunt length in seconds.
treasure-count10Treasures hidden each hunt.
treasure-blockCHESTBlock that marks a treasure.
points-per-treasure1Points per treasure.
hint-step5The distance hint rounds up to a multiple of this many blocks.

Drop Party

Show items rain over the arena and everyone scrambles to grab them. Every pickup is a point; the items vanish when picked up and the real prizes come from the placement rewards.

Start it with /aevent start dropparty. Players: 2+.

Drop Party: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Spawn pointsWhere players start each round. At least one./aevent addspawn

Check it any time with /aevent check dropparty.

Drop Party: settings

In events/dropparty.yml.

KeyDefaultMeaning
round-time90Party length in seconds.
items-per-drop / interval-ticks / drop-height4 / 12 / 12Items per volley, ticks between volleys, and height above the spawns.
prizes(show items)Materials that fall.
rewards(empty)Console commands per placement, e.g. money give {player} 500.

Chat Games

Quick questions in chat: maths, unscramble the word, type the code and trivia. The first player to type the right answer scores, with a bonus for being fast. No arena needed.

Start it with /aevent start chatgames. Players: 2+.

This event needs no arena. Start it and players keep doing what they were doing.

Chat Games: settings

In events/chatgames.yml.

KeyDefaultMeaning
kindsMATH, UNSCRAMBLE, TYPE, TRIVIAWhich kinds of question are used.
questions / answer-seconds / pause-seconds12 / 25 / 8Questions asked, seconds to answer and seconds between.
points / speed-bonus-seconds / speed-bonus1 / 5 / 1Points per answer and the fast-answer bonus.
words / trivia(included)Your own word list and trivia questions (question, answer).

Build Battle

Everyone gets a plot and a theme and builds in creative. Then the lobby visits every build and rates it from 1 to 5 with /event vote <1-5> (clickable in chat), never their own. Highest total wins. Plots are restored afterwards.

Start it with /aevent start buildbattle. Players: 2+.

Build Battle: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionCovers every plot./aevent region arena <region>
Plot pointsOne per player, on the plot floor center./aevent addpoint plots

Check it any time with /aevent check buildbattle.

Build Battle: settings

In events/buildbattle.yml.

KeyDefaultMeaning
build-seconds / view-seconds240 / 12Build time and the time each build is shown for voting.
plot-radius / plot-height12 / 40Blocks from the plot center to each edge, and building height.
themes(12 themes)Random theme for the round.