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AlphaEventEventsParty games

Party games

Short games with simple rules.

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Short games with simple rules: music, questions, commands, snowballs and walls.

Musical Chairs

Walk while the music plays. When it stops, claim a chair by standing on it. There is always one chair fewer than players; whoever has none when time runs out is eliminated.

Start it with /aevent start musicalchairs. Players: 3+.

Musical Chairs: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Spawn pointsWhere players start each round. At least one./aevent addspawn
Chair pointsAt least as many as the biggest event has players minus one. A marker block appears on each chair in play./aevent addpoint chairs

Check it any time with /aevent check musicalchairs.

Musical Chairs: settings

In events/musicalchairs.yml.

KeyDefaultMeaning
round-time0Seconds before survivors share first place.
music-min-seconds / music-max-seconds5 / 10How long the music plays (random between the two).
sit-seconds5Seconds players have to claim a chair.
chair-radius1.1How close you must stand to a chair to claim it.
chair-blockRED_CARPETBlock shown on every chair in play.

Hole in the Wall

A wall with a hole in it sweeps across the arena, faster every time. Anyone inside the wall is wiped out. The wall travels along the arena region's longer side and stands on the floor at the lowest spawn height.

Start it with /aevent start holewall. Players: 2+.

Hole in the Wall: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionShaped like the corridor the wall travels through./aevent region arena <region>
Spawn pointsOn the floor you built./aevent addpoint spawns

Check it any time with /aevent check holewall.

Hole in the Wall: settings

In events/holewall.yml.

KeyDefaultMeaning
round-time120Seconds before survivors share first place.
wall-block / wall-heightLIME_CONCRETE / 4Wall block and height.
hole-width / hole-height / holes3 / 3 / 1Size and number of holes per wall.
first-wall-delay-ticks / between-walls-ticks60 / 40Ticks before the first wall and between walls.
step-ticks / speedup-ticks / min-step-ticks12 / 1 / 4Ticks per wall step, how much each wall shortens it, and the fastest.

Simon Says

A command appears. If it starts with "Simon says" you must do it within the window; if not, you must not. Miss it or fake it and you are out. The window shrinks every round.

Start it with /aevent start simonsays. Players: 2+.

Simon Says: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Spawn pointsWhere players start each round. At least one./aevent addspawn

Check it any time with /aevent check simonsays.

Simon Says: settings

In events/simonsays.yml.

KeyDefaultMeaning
round-time0Seconds before survivors share first place.
actionsallWhich actions can be called: JUMP, SNEAK, SWING, SPRINT, SWAP, LOOK_UP, LOOK_DOWN.
simon-chance0.7Chance (0-1) that a command is a real "Simon says".
start-window-seconds / shrink-seconds / min-window-seconds4.0 / 0.25 / 1.5Reaction window and how it shrinks.

Trivia Run

A question appears with four answers, each tied to a region (A to D). Stand in the right one when time is up; the others are eliminated. If nobody is right, nobody is eliminated. Questions live in events/trivia.yml, so you can write your own.

Start it with /aevent start trivia. Players: 2+.

Trivia Run: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Answer A regionWhere players stand to answer A./aevent region answer-a <region>
Answer B region/aevent region answer-b <region>
Answer C region/aevent region answer-c <region>
Answer D region/aevent region answer-d <region>
Spawn pointsWhere players start each round. At least one./aevent addspawn

Check it any time with /aevent check trivia.

Trivia Run: settings

In events/trivia.yml.

KeyDefaultMeaning
round-time0Seconds before survivors share first place.
answer-seconds10Seconds to pick an answer.
max-questions0Ask at most this many questions (0 = all).
questions(16 included)A list of question, answers (four) and correct (1 = A ... 4 = D).

Snowball Fight

Free-for-all with endless snowballs. Every hit costs a life and never hurts; at zero lives you are out. Hits count as score and break ties.

Start it with /aevent start snowfight. Players: 2+.

Snowball Fight: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionThe play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round./aevent region arena <region>
Spawn pointsWhere players start each round. At least one./aevent addspawn

Check it any time with /aevent check snowfight.

Snowball Fight: settings

In events/snowfight.yml.

KeyDefaultMeaning
round-time180Seconds before survivors share first place.
lives3Lives per player.
snowballs16Snowballs handed out and topped up every two seconds.

Knockback Stick

Everyone holds a Knockback stick. Hits push but never hurt; fall off and you are out. Build the arena with gaps and obstacles for a harder fight.

Start it with /aevent start kbstick. Players: 2+.

Knockback Stick: arena needs

NeedsWhatSet it with
LobbyWhere players wait between rounds. A point, a region, or both./aevent setspawn or /aevent region lobby <region>
Arena regionA box around the arena whose bottom is just under its floor./aevent region arena <region>
Spawn pointsWhere players start each round. At least one./aevent addspawn

Check it any time with /aevent check kbstick.

Knockback Stick: settings

In events/kbstick.yml.

KeyDefaultMeaning
round-time150Seconds before survivors share first place.
knockback-level2Knockback level on the stick.
knockback-boost0.2Extra push added to every hit.