Party games
Short games with simple rules.
On this page
- Musical Chairs
- Musical Chairs: arena needs
- Musical Chairs: settings
- Hole in the Wall
- Hole in the Wall: arena needs
- Hole in the Wall: settings
- Simon Says
- Simon Says: arena needs
- Simon Says: settings
- Trivia Run
- Trivia Run: arena needs
- Trivia Run: settings
- Snowball Fight
- Snowball Fight: arena needs
- Snowball Fight: settings
- Knockback Stick
- Knockback Stick: arena needs
- Knockback Stick: settings
Short games with simple rules: music, questions, commands, snowballs and walls.
Musical Chairs
Grab a chair when the music stops.
DetailsHole in the Wall
Be where the hole is.
DetailsSimon Says
Only do it when Simon says.
DetailsTrivia Run
Stand on the right answer.
DetailsSnowball Fight
Hit others with snowballs.
DetailsKnockback Stick
Sumo with a knockback stick.
DetailsMusical Chairs
Walk while the music plays. When it stops, claim a chair by standing on it. There is always one chair fewer than players; whoever has none when time runs out is eliminated.
Start it with /aevent start musicalchairs. Players: 3+.
Musical Chairs: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | The play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round. | /aevent region arena <region> |
| Spawn points | Where players start each round. At least one. | /aevent addspawn |
| Chair points | At least as many as the biggest event has players minus one. A marker block appears on each chair in play. | /aevent addpoint chairs |
Check it any time with /aevent check musicalchairs.
Musical Chairs: settings
In events/musicalchairs.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 0 | Seconds before survivors share first place. |
music-min-seconds / music-max-seconds | 5 / 10 | How long the music plays (random between the two). |
sit-seconds | 5 | Seconds players have to claim a chair. |
chair-radius | 1.1 | How close you must stand to a chair to claim it. |
chair-block | RED_CARPET | Block shown on every chair in play. |
Hole in the Wall
A wall with a hole in it sweeps across the arena, faster every time. Anyone inside the wall is wiped out. The wall travels along the arena region's longer side and stands on the floor at the lowest spawn height.
Start it with /aevent start holewall. Players: 2+.
Hole in the Wall: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | Shaped like the corridor the wall travels through. | /aevent region arena <region> |
| Spawn points | On the floor you built. | /aevent addpoint spawns |
Check it any time with /aevent check holewall.
Hole in the Wall: settings
In events/holewall.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 120 | Seconds before survivors share first place. |
wall-block / wall-height | LIME_CONCRETE / 4 | Wall block and height. |
hole-width / hole-height / holes | 3 / 3 / 1 | Size and number of holes per wall. |
first-wall-delay-ticks / between-walls-ticks | 60 / 40 | Ticks before the first wall and between walls. |
step-ticks / speedup-ticks / min-step-ticks | 12 / 1 / 4 | Ticks per wall step, how much each wall shortens it, and the fastest. |
Simon Says
A command appears. If it starts with "Simon says" you must do it within the window; if not, you must not. Miss it or fake it and you are out. The window shrinks every round.
Start it with /aevent start simonsays. Players: 2+.
Simon Says: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | The play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round. | /aevent region arena <region> |
| Spawn points | Where players start each round. At least one. | /aevent addspawn |
Check it any time with /aevent check simonsays.
Simon Says: settings
In events/simonsays.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 0 | Seconds before survivors share first place. |
actions | all | Which actions can be called: JUMP, SNEAK, SWING, SPRINT, SWAP, LOOK_UP, LOOK_DOWN. |
simon-chance | 0.7 | Chance (0-1) that a command is a real "Simon says". |
start-window-seconds / shrink-seconds / min-window-seconds | 4.0 / 0.25 / 1.5 | Reaction window and how it shrinks. |
Trivia Run
A question appears with four answers, each tied to a region (A to D). Stand in the right one when time is up; the others are eliminated. If nobody is right, nobody is eliminated. Questions live in events/trivia.yml, so you can write your own.
Start it with /aevent start trivia. Players: 2+.
Trivia Run: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | The play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round. | /aevent region arena <region> |
| Answer A region | Where players stand to answer A. | /aevent region answer-a <region> |
| Answer B region | /aevent region answer-b <region> | |
| Answer C region | /aevent region answer-c <region> | |
| Answer D region | /aevent region answer-d <region> | |
| Spawn points | Where players start each round. At least one. | /aevent addspawn |
Check it any time with /aevent check trivia.
Trivia Run: settings
In events/trivia.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 0 | Seconds before survivors share first place. |
answer-seconds | 10 | Seconds to pick an answer. |
max-questions | 0 | Ask at most this many questions (0 = all). |
questions | (16 included) | A list of question, answers (four) and correct (1 = A ... 4 = D). |
Snowball Fight
Free-for-all with endless snowballs. Every hit costs a life and never hurts; at zero lives you are out. Hits count as score and break ties.
Start it with /aevent start snowfight. Players: 2+.
Snowball Fight: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | The play area. Leaving it can eliminate a player, and outsiders cannot edit it during a round. | /aevent region arena <region> |
| Spawn points | Where players start each round. At least one. | /aevent addspawn |
Check it any time with /aevent check snowfight.
Snowball Fight: settings
In events/snowfight.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 180 | Seconds before survivors share first place. |
lives | 3 | Lives per player. |
snowballs | 16 | Snowballs handed out and topped up every two seconds. |
Knockback Stick
Everyone holds a Knockback stick. Hits push but never hurt; fall off and you are out. Build the arena with gaps and obstacles for a harder fight.
Start it with /aevent start kbstick. Players: 2+.
Knockback Stick: arena needs
| Needs | What | Set it with |
|---|---|---|
| Lobby | Where players wait between rounds. A point, a region, or both. | /aevent setspawn or /aevent region lobby <region> |
| Arena region | A box around the arena whose bottom is just under its floor. | /aevent region arena <region> |
| Spawn points | Where players start each round. At least one. | /aevent addspawn |
Check it any time with /aevent check kbstick.
Knockback Stick: settings
In events/kbstick.yml.
| Key | Default | Meaning |
|---|---|---|
round-time | 150 | Seconds before survivors share first place. |
knockback-level | 2 | Knockback level on the stick. |
knockback-boost | 0.2 | Extra push added to every hit. |
