StealABlockDocs v1.0.0
StealABlockReferencePermissions

Permissions

StealABlock has a small permission surface: six nodes. Almost every player command is open by design; the game itself is the gate, not a permissions plugin.

On this page

All nodes

The first three are declared in plugin.yml. The last three are checked in code only, so they have no default: grant them with your permissions plugin.

NodeDefaultGrants
staleablock.adminopThe full /asb (/staleablock, /stealablockadmin) admin toolkit, and /event.
staleablock.playtrue (everyone)General access to play — join arenas, steal, use the core loop.
stealblock.creditstrue (everyone)Access to the Credits store (/credits).
stealablock.lockbase.bypassnot declared (op/permission plugin)/lockbase: toggle your base's gates without waiting for the unlock countdown. staleablock.admin also works.
staleablock.map.vipnot declaredVIP join on a full arena. A VIP who picks a full arena in /map kicks a non-VIP player out of it and takes the plot. If every player in the arena is also a VIP, the join is refused.
staleablock.bypass.spamnot declaredSkips the built-in anti-spam: 1.5 s between chat messages, no repeating the same message, 1 s between commands. staleablock.admin skips it too.

A note on naming

These nodes are spelled exactly as shown above, inconsistently, in the plugin's own plugin.yml — staleablock.* (missing an "e") for admin, play, map and spam, stealblock.credits (missing the "a") for the credits store, and stealablock.lockbase.bypass for the lockbase bypass. This isn't a documentation typo; granting the wrong spelling in your permissions plugin is a common reason a staff member "has the permission" but a command still refuses them. Double-check the exact string against this table, not against what "StealABlock" would suggest.