Changelog
What changed in each release.
1.0.0 Current
StealABlock has one released version so far. These notes cover what it contains.
Added- Plot-based block-stealing minigame with arenas, plots, gates, and an animated conveyor built from block displays.
- Over 130 blocks across seven rarity tiers and four variants (normal, golden, diamond, rainbow), with an index GUI and per-tier milestones.
- Rebirth (up to 30 levels), prestige with schematic plot rebuilds, fusion, a credits store and a gear shop.
- Seven server events, including Lightning Storm and Fusion Frenzy, started by staff or on a timer with
auto-events. - Community player-count goal with its own hologram, and Balance Top and Rebirth Top hologram leaderboards.
- Configurable scoreboard and TAB list, PlaceholderAPI placeholders, MiniMessage support alongside the
&#RRGGBBaccent syntax. /lockbaseto toggle a base's gates without the countdown, and VIP joins on full arenas throughstaleablock.map.vip.- Console startup banner, and builds for 1.21.4, 1.21.8, 1.21.11, 26.1.2 and 26.2.
- The admin command alias is
/asb. The old/sbalias was removed because it collided with TAB. - Menus fit in 27 slots without decorative border panes, apart from the move-block picker.
- Startup and
/asb reloadkeep the defaults you already have instead of overwriting them.
- The Purchase Credits item in the credits store was hidden under the close button.
- Plot spawn and hologram worlds are resolved again before use, so arenas in late-loading worlds work.
- Deprecated game rule calls replaced for current Paper versions.
