Alpha StealABlockv1.0.0

Gameplay

The mechanics that make StealABlock its own game rather than a server utility plugin.

Core loop

  1. Join an arena — you're assigned a personal plot inside it.
  2. Break the steal-able blocks scattered around your plot.
  3. Each stolen block rides a real, animated conveyor belt (built from block-display entities, not a teleport) toward your storage.
  4. Delivery credits its income value to your balance automatically; a block sitting in storage can also be sold in bulk for its (higher) sell-value.
  5. Spend earnings on Rebirth, or push toward Prestige once you're strong enough.
Storage holds one block at a time — deliver or sell before stealing again, or new blocks simply can't come in (storage.full).

Blocks & Rarity

Every block exists in 4 variants that share a name but scale in value together: normal, golden (10×), diamond (50×), and rainbow (200×) — both income and sell-value scale identically, and sell-value is always exactly 10× income for every variant.

VariantMultiplierDirt example (income / sell)
Normal1 / 10
Golden10×10 / 100
Diamond50×50 / 500
Rainbow200×200 / 2000

On top of the variant multiplier, each block also belongs to one of 7 rarity tiers, roughly ordered by base value:

COMMON RARE EPIC LEGENDARY MYTHIC GOAT (Godly) SECRET

Common blocks are early-game materials (dirt, stone, cobblestone, granite...); rarity climbs through ores and rare materials up to GOAT-tier blocks like sea_lantern — the block a player needs in storage before they're even eligible to Prestige. The full 130+ block table with exact income/sell-value lives in blocks.yml — see Configuration → blocks.yml.

Plots & Gates

Each plot has its own numbered gates — barriers that unlock on a countdown rather than being permanently open. A gate can be toggled, but attempting to open one still on its countdown just tells you to wait. Rebirth level extends how long a gate stays open once unlocked (60s at rebirth 0, +10s per level).

Fusion /fusion

An anvil-themed GUI: place identical blocks into the fusion slots and combine them into a single stronger variant of the same block. Useful for converting a pile of normal-tier stolen blocks into fewer, more valuable ones without waiting to steal the higher variant directly.

Rebirth /rebirth, /rebirthtop

Resets your progress in exchange for a permanent money multiplier. Up to 30 levels.

Rebirth levelCostMoney boostGate open-time
1$500,0001.5×70s
2$1,500,0002.0×80s
3$2,500,0002.5×90s
n$500,000 + (n−1) × $1,000,0001.0 + n × 0.560s + n × 10s

/rebirthtop shows the top 10 players by rebirth level, server-wide.

Prestige /prestige

A step above Rebirth — Prestige actually rebuilds your plot from a WorldEdit schematic (via FastAsyncWorldEdit), unlocking new limits. Two requirements must both be met:

Milestones & Goals

Personal milestones /milestones

One milestone per rarity tier (COMMON through SECRET) — discover every block belonging to that tier in your /index, then claim a one-time credits + cash reward from the milestone GUI.

# milestones.yml — one entry per tier
common_index:
  type: RARITY
  target: COMMON
  credits: 10
  commands: ["eco give %player% 100000"]
# ... rare/epic/legendary/mythic/goat/secret, scaling up to
# secret_index: 1,000 credits + $500M + a permanent +0.5x money boost

Server-wide goal /asb goal

A separate, community-wide target admins configure directly from the admin command — not the same system as personal milestones:

/asb goal target <number>
/asb goal reward <name>
/asb goal timer <seconds>
/asb goal rarity <legendary|mythic|epic|goat|secret>

Credits & Gear Shop

Credits Store /credits

Credits are a separate premium-style currency (not the same balance as regular money) earned mainly through milestone rewards, spendable in their own store GUI. Admins manage a player's credits directly:

/credits balance              # check your own credits
/credits give <player> <amount>   # op only
/credits remove <player> <amount> # op only
/credits reset <player>           # op only

Gear Shop

A villager NPC spawns automatically at each plot's configured gear-shop location, selling combat/utility upgrades. No chat command — walk up and interact with the NPC directly.