StealABlock
A kit-free, plot-based block-collecting minigame — steal blocks from your plot, deliver them down a conveyor, rebirth and prestige for permanent boosts, and climb the rarity ladder from common dirt to godly sea lanterns.
Start here if this is your first time on this wiki, or jump straight to Commands or Gameplay if you already know what you're looking for.
Requirements & soft-dependencies
| Plugin | Required? | Unlocks |
|---|---|---|
FastAsyncWorldEdit | Hard dependency | Arena duplication (/asb duplicate) and plot upgrades on Prestige — both paste WorldEdit schematics. The plugin won't load without it. |
PlaceholderAPI | Optional | Registers %stealablock_*% placeholders for scoreboards/menus/TAB plugins. |
Quick start
- Drop the jar in
plugins/(with FastAsyncWorldEdit already installed) and start the server once to generate the default config files. - Build an arena, then run
/asb create <name>and/asb setup <arena>to walk through wand-based region setup. - Tune
blocks.yml(the full income/sell-value/rarity table) andmilestones.yml(collection rewards) to taste. - Run
/asb enable <arena>to open it up, then/asb listany time to see every arena's status. - Customize
messages.yml,scoreboard.yml, andsounds.yml— all reload with/asb reload, no restart needed.
Feature map
Steal & Deliver
Steal blocks from your plot, watch them ride a real animated conveyor belt to your storage, and cash in for passive income.
Gameplay →Rarity Ladder
Seven rarity tiers (Common → Godly) each with normal/golden/diamond/rainbow variants — a 200x value spread from the weakest to the strongest version of the same block.
Gameplay →Rebirth & Prestige
Rebirth up to 30 times for a permanent money multiplier; Prestige rebuilds your plot entirely once you've proven yourself with a Godly block.
Gameplay →Fusion
Combine identical blocks together to mutate them into a stronger variant, right from an anvil-themed GUI.
Gameplay →Milestones & Events
Discover every block in a rarity tier for a one-time credits + cash reward, and staff-triggered server-wide boost events.
Gameplay →Credits Store & Gear
A premium credits currency spendable in its own store, plus a per-plot gear shop NPC for combat/utility upgrades.
Gameplay →What's already built
The full collection loop end to end: arenas & plots, a real physical conveyor system, gates, over 130 blocks across 7 rarity tiers × 4 variants, fusion, milestones, rebirth, prestige, a credits store, a gear shop, server events, a scoreboard/tablist HUD, and an admin toolkit for building and managing arenas. See Commands and Gameplay for the exhaustive list.