Alpha-systemDocs v2.0.1
Alpha-systemReferencePermissions

Permissions

Every permission node, what it grants and who has it by default.

On this page

Default: true (everyone)

These work out of the box for any player, with no permissions plugin at all.

NodeGrants
alphasystem.back/back
alphasystem.crafting/crafting
alphasystem.anvil/anvil
alphasystem.echest/enderchest
alphasystem.fixhand/fixhand
alphasystem.fixall/fixall
alphasystem.msg/msg, /r
alphasystem.spawn/spawn
alphasystem.baltop/baltop
alphasystem.money/money (own balance only)
alphasystem.pay/pay
alphasystem.report/report
alphasystem.settings/settings
alphasystem.ignore/ignore
alphasystem.msgtoggle/msgtoggle
alphasystem.chattoggle/chattoggle
alphasystem.paytoggle/paytoggle
alphasystem.payconfirm/payconfirm

Staff-only nodes

NodeDefaultGrants
alphasystem.setrespawnop/setrespawn
alphasystem.money.setop/money set <player> <amount>
alphasystem.money.takeop/money take <player> <amount>
alphasystem.money.clearop/money clear <player>
alphasystem.money.historyop/moneyhistory
alphasystem.money.rollbackop/moneyrollback
NodeGrants
alphasystem.admin/as itself, /as reload, /as diagnostics
alphasystem.chat.admin/sc
alphasystem.chat.manager/mc
alphasystem.chat.deletethe [x] chat delete button
alphasystem.chat.filter.alertsee chat-filter catch alerts
alphasystem.ban / .unban/ban, /tempban, /banip / /unban
alphasystem.mute / .unmute/mute, /tempmute / /unmute
alphasystem.warn / .unwarn/warn / /unwarn
alphasystem.jail / .unjail / .setjail/jail / /unjail / /setjail
alphasystem.punish.info/checkban, /checkmute, /checkwarn, auto-see full details on punishment broadcasts
alphasystem.punish.history/banhistory, /mutehistory, /warnhistory, /jailhistory
alphasystem.broadcastmsg/bossbarmsg, /titlemsg, /actionbarmsg
alphasystem.restart/restart
alphasystem.warpset/setwarp, /delwarp
alphasystem.setspawn / .spawnpointset / .spawnpointspawn-point management commands
alphasystem.time/time and every day/night preset
alphasystem.weather/weather
alphasystem.staff.alts/alts + the join alert when an alt connects
alphasystem.staff.whois/whois — including seeing the target's IP
alphasystem.staff.reportalertsee incoming /report alerts as they happen
alphasystem.staff.socialspy/socialspy — deliberately not bundled with any other node
alphasystem.staff.maintenancefull /maintenance control (local + network)
alphasystem.staff.clientbrandsee a player's launcher/client brand when they join
alphasystem.invsee / .invedit/invsee / /invedit
alphasystem.enderchestsee / .enderchestedit/enderchestsee / /enderchestedit
alphasystem.invedit.clear / .enderchestedit.clearthe "clear everything" button inside those GUIs

"Do to others" nodes

A recurring pattern: the base node covers acting on yourself, the .others variant covers acting on another player. Both default to op.

SelfOthers
alphasystem.gmalphasystem.gm.others
alphasystem.healalphasystem.heal.others
alphasystem.feedalphasystem.feed.others
alphasystem.godalphasystem.god.others
alphasystem.flyalphasystem.fly.others
alphasystem.killalphasystem.kill.others
alphasystem.pingalphasystem.ping.others
alphasystem.tpalphasystem.tp.others
alphasystem.moneyalphasystem.money.others

/heal all and /feed all also require the respective .others node — "all" is treated as acting on other players, not yourself.

Bypass nodes

NodeDefaultGrants
alphasystem.combat.bypassopNot tagged by combat, so no command, teleport, flight or logout restrictions. See Combat tag.
alphasystem.joinquit.silentfalseReal join and quit messages are hidden for this player. Meant for staff who join quietly.

Skip a teleport's movement-cancellable warmup countdown entirely.

NodeSkips the warmup on
alphasystem.back.bypasswarmup/back
alphasystem.spawn.bypasswarmup/spawn
alphasystem.warp.bypasswarmup/warp

Private warps

as.warp.*        # access to every private warp
as.warp.<name>   # access to one specific private warp, e.g. as.warp.vault

Granted per-warp through your permissions plugin — these aren't pre-registered in plugin.yml since the actual set of warps is dynamic and created at runtime with /setwarp.

Remapping permission nodes

config.yml's permissions: section lets an admin repoint what node a command actually checks, without touching plugin.yml or rebuilding the plugin:

permissions:
  ban: alphasystem.ban
  unban: alphasystem.unban
  invsee: alphasystem.invsee
  whois: alphasystem.staff.whois
  socialspy: alphasystem.staff.socialspy
  maintenance: alphasystem.staff.maintenance
  # ... 40+ more entries, one per remappable command

In code, this is a single helper every remappable command routes through:

public boolean hasConfigPermission(CommandSender sender, String key, String defaultNode) {
    return sender.hasPermission(getConfig().getString("permissions." + key, defaultNode));
}

Change the value on the right of any entry to have that command check a completely different node — useful if your permissions plugin's naming convention doesn't match alphasystem.*, or if you want to fold several Alpha-system commands under one existing group node. Not every command is remappable this way — a handful of simple always-op utility commands (like the gamemode shortcuts) check a hardcoded node directly instead.