AlphaLevelsDocs v2.0.0
Paper and Folia · 1.21.1+

AlphaLevels

A long-term leveling system for Paper. Players earn XP from playtime, kills and mobs, finish quest objectives, claim each level from a catalog menu, and prestige at the top.

AlphaLevels logo
100Levels by default
24Quest objective levels
20Milestone rewards
10PlaceholderAPI placeholders

What you get

A long-term leveling system that players work toward and claim, instead of levels handed out automatically.

Quick start

From the jar to a working level ladder.

  1. Install and start. Drop the jar in plugins/ and start the server. A new server stays disabled until AlphaStudio approves it, see Server approval.
  2. Pick your pace. xp-sources in config.yml sets how fast players earn XP. xp-curve in levels.yml sets how much each level costs.
  3. Check the money command. The shipped level reward runs money give {player} {money}, which is CMI's syntax. Change it if your economy plugin uses another command.
  4. Replace the item rewards. The milestone levels hand out vanilla items. Swap them for your own give commands.
  5. Reload. /leveladmin reload applies any edit. No restart needed.

Requirements

PluginRequired?Unlocks
NoneAlways worksXP, levels, objectives, prestige, the menu and rewards.
PlaceholderAPIOptionalRegisters %alphalevels_*%, see Placeholders.
CMIOptionalOnly because the shipped money reward uses CMI's money give. Any plugin that provides the command you write there will do.
VaultOptionalListed as a soft dependency, but the plugin does not call it. Rewards are plain console commands.

Explore the docs

Every page of the AlphaLevels reference, grouped by what you are trying to do.