Changelog
What changed in each release, newest first.
On this page
2.0.0 Breaking 2026-10-04
Breaking- License keys are gone. The plugin now reports to the AlphaStudio panel and a new server stays disabled until it is approved. See Server approval.
- A
panel:section inconfig.ymlwithapi-urlandcheck-interval-minutes.
- Player progress is preserved across quit and restart.
- Startup and reload keep the defaults you already have instead of overwriting them.
1.0.0 2026-07
Added- XP from playtime, player kills and mob kills, with a configurable level curve and up to 100 levels.
- Claim-based levels with a four-state catalog menu (claimed, ready, in progress, locked) using head icons.
- A confirmation menu before a claim.
- Quest objectives per level: player kills, mob kills and advancements, counted per level.
- Prestige: claiming the last level returns the player to level 1 and increases their prestige count.
- Anti-farm rules: a per-victim cooldown, spawner mob and NPC exclusion, and allowed worlds.
- Base money rewards that scale with each level's cost, and milestone item rewards.
/level helpand/leveladmin help, PlaceholderAPI placeholders and thePlayerLevelUpEvent.- Later 1.0.x builds checked a license key against the AlphaStudio API. That was removed in 2.0.0.
- Quest kill counts only count kills made while on that level, so earlier kills no longer satisfy later quests.
- The level base reward is paid through CMI's real money command.
