AlphaLevelsDocs v2.0.0
AlphaLevelsHelpChangelog

Changelog

What changed in each release, newest first.

On this page

2.0.0 Breaking 2026-10-04

Breaking
  • License keys are gone. The plugin now reports to the AlphaStudio panel and a new server stays disabled until it is approved. See Server approval.
Added
  • A panel: section in config.yml with api-url and check-interval-minutes.
Fixed
  • Player progress is preserved across quit and restart.
  • Startup and reload keep the defaults you already have instead of overwriting them.

1.0.0 2026-07

Added
  • XP from playtime, player kills and mob kills, with a configurable level curve and up to 100 levels.
  • Claim-based levels with a four-state catalog menu (claimed, ready, in progress, locked) using head icons.
  • A confirmation menu before a claim.
  • Quest objectives per level: player kills, mob kills and advancements, counted per level.
  • Prestige: claiming the last level returns the player to level 1 and increases their prestige count.
  • Anti-farm rules: a per-victim cooldown, spawner mob and NPC exclusion, and allowed worlds.
  • Base money rewards that scale with each level's cost, and milestone item rewards.
  • /level help and /leveladmin help, PlaceholderAPI placeholders and the PlayerLevelUpEvent.
  • Later 1.0.x builds checked a license key against the AlphaStudio API. That was removed in 2.0.0.
Fixed
  • Quest kill counts only count kills made while on that level, so earlier kills no longer satisfy later quests.
  • The level base reward is paid through CMI's real money command.