AlphaAlytraBoostDocs v2.0.0
AlphaAlytraBoostGuidesHow it works

How it works

What a player receives, what happens when they boost, and what the plugin protects.

On this page

The join kit

When a player joins, the plugin waits join-delay-ticks (10 by default, half a second) and then, if the player is still online:

The delay matters on lobby networks that clear inventories on join. Keep it at 10 or more so the kit arrives after the clear.

The boost cycle

  1. Fire. The player glides and uses the rocket. The plugin sees a firework launched by a gliding player.
  2. Cooldown starts. The rocket is gone from the off hand and the countdown begins.
  3. Refill. When the cooldown ends, a new rocket is put in the off hand. Staff can use /aab give <player> to hand one over at any time.

Only rockets fired while gliding count. Firing one from the ground does nothing for the cycle. The refill is skipped if the player went offline or is now in a disabled world.

The cooldown

Elytra protections

The wall-damage protection applies to every player who is gliding, whether or not they hold the kit. In a disabled world it is off.