Mechanics
How AlphaGraves actually decides what happens to a player's items when they die.
What happens on death
On every player death, AlphaGraves captures the full 36-slot inventory, all armor, the offhand item, and total XP — then clears vanilla's own drops and XP loss entirely so nothing hits the ground on its own. From there, exactly one of three systems takes over, in this priority order:
- PvP Grave — if the kill was a direct melee hit from another player (not a projectile) and
pvp-grave.enabledis true. - Grave Slot — otherwise, the items go into the player's next available slot (see below).
- Fallback Grave — if every slot the player has permission for is currently on cooldown.
world-settings.disabled-worlds skips all of this — items just drop naturally like vanilla, as if the plugin weren't installed in that world at all.Grave Slots
Each slot is an independent, permission-gated container a player can own, configured entirely in config.yml under grave-slots. Four ship by default:
| Slot | Claim delay | Reuse cooldown | Permission |
|---|---|---|---|
| grave1 | 30s | 10m | everyone |
| grave2 | 1m | 15m | everyone |
| grave3 | 2m | 5m | alphagraves.graves.bybass3 |
| grave4 | 2m | 5m | alphagraves.graves.bybass4 |
Claim delay is how long after death a grave stays locked before it can be opened at all. Reuse cooldown is how long after claiming before that same slot can hold a new grave. Every slot can also carry its own claim_cost (none / xp_levels / money) — money costs silently do nothing if Vault isn't installed. Add as many slots as you want beyond the default four; the GUI lists them in the order they're defined.
PvP Grave
A direct melee kill (sword, axe, fist — not a projectile, fire, lava, or fall) bypasses the entire slot system. A physical grave spawns right at the death location instead, regardless of whether the victim had a free slot.
pvp-grave:
enabled: true
who_can_open: anyone # "owner" = only the victim/admins | "anyone" = killer too, after protection
loot_protection: 5m # only matters when who_can_open is "anyone"
grave_expiration: 20m
expire_action: drop # "drop" scatters items | "delete" removes them permanently
notify_victim: true
Projectile kills (arrows, tridents) are not treated as PvP grave triggers — those fall through to the normal slot system like any other death cause.
Fallback Grave
The safety net: when a player dies and every slot they have permission for is still on cooldown, a physical grave spawns at the death location so items are never simply lost to a full queue.
fallback-grave:
enabled: true
who_can_open: owner
grave_expiration: 1h
expire_action: drop
claim_cost: {type: none, amount: 0}
world-settings.no-fallback-worlds can disable physical graves (both fallback and PvP) in specific worlds while keeping the normal slot system working — if every slot happens to be full there too, items drop naturally instead of spawning a grave.
Auto-Claim & Reminders
Both are opt-in per player through /graves settings — the plugin never force-claims or force-notifies without the player choosing to.
Auto-Claim
Once enabled, items are returned automatically the moment a slot becomes claimable — no need to open the GUI. If the player's inventory is full, drop_overflow_items decides whether the excess drops at their feet instead of being discarded.
Grave-Ready Reminder
A one-time chat message sent the moment a grave becomes claimable, for players who'd rather claim manually but still want to know when it's ready.
auto-claim:
permission: alphagraves.graves.autoclaim
check_interval_ticks: 100 # how often to scan online players (20 ticks = 1s)
drop_overflow_items: true
grave-reminder:
permission: alphagraves.graves.autoreminder
Visuals & Holograms
Physical graves (both fallback and PvP) show a floating, optionally spinning/bobbing marker item plus a text hologram above it.
grave-visual:
display-item: PLAYER_HEAD # any Material, or "basehead-<base64>" for a custom skull texture
scale: 1
animation: true # takes effect immediately on /agraves reload
display-item: PLAYER_HEAD shows the victim's own skin on the floating marker. The hologram supports full MiniMessage formatting and an unlimited number of lines — set lines: [] to hide it entirely.
grave-hologram:
lines: # normal (fallback) graves
- ''
- '&f{player}s <#FF0000>ɢʀᴀᴠᴇ'
- '&fᴇxᴘɪʀᴇꜱ: <#FF0000>{time_remaining}'
- '&fᴅᴇᴀᴛʜ ᴄᴀᴜꜱᴇ: <#FF0000>{death_cause}'
pvp-lines: # PvP graves — falls back to 'lines' if left empty
- ''
- '&f{player}s <#FF0000>ɢʀᴀᴠᴇ'
- '&fᴋɪʟʟᴇʀ: <#FF0000>{killer}'
- '&fᴇxᴘɪʀᴇꜱ: <#FF0000>{time_remaining}'
{killer} safely resolves to an empty string on non-PvP graves, so it's fine to leave it in a shared line.
Explosion Protection
On by default — prevents TNT, creepers, and any other explosion from destroying a grave's display entities. Set explosion-protection.enabled: false to allow graves to be blown up like any other entity.
